Privacy Policy

Boat Convoy: River Defense · by Bloopr Games
Effective date: 12 October 2026 · Last updated: 31 October 2026

This Privacy Policy explains what information the mobile game Boat Convoy: River Defense (the "Game") collects, how it is used and shared, and the choices you have. The Game is published by Bloopr Games ("we", "us", "our"). Questions? Email blooprgames@gmail.com.

In short

1. Who we are

Bloopr Games is the developer and publisher of the Game and the "controller" of personal data processed by the Game, together with the third-party providers described below for the data they process under their own policies. Contact: blooprgames@gmail.com.

2. Data stored on your device

The Game saves the following on your device (using the device's local storage), so you can carry on playing. This saved game is not uploaded to any server. Separate analytics events about how you play are described in section 6.

Uninstalling the Game deletes this data. One-time purchases can be restored from Google Play after reinstalling.

3. Data collected and the services we use

We do not run our own servers for the Game. Data is collected by the third-party services built into the Game, as summarised below and explained in the sections that follow.

ServiceDataPurposeProvider's policy
Google AdMob
(Google Mobile Ads SDK, User Messaging Platform)
Advertising ID, IP address (approximate location), device and OS information, app version, ad interactions (views, clicks), crash and diagnostic data, consent choices Showing and measuring ads, limiting ad frequency, preventing fraud, asking for and storing ad consent Google Privacy Policy · How Google uses data from apps
Google Play Billing
(through Unity In-App Purchasing)
Purchase receipt, order / transaction ID, product purchased, purchase time. Unity In-App Purchasing also collects device and user identifiers, approximate location and diagnostic data Processing purchases, delivering and restoring what you bought, preventing fraud Google Privacy Policy · Unity Privacy Policy
GameAnalytics
(analytics provider, working on our behalf)
A random user ID, Android App Set ID, IP address (used for country), device maker and model, OS version, app version, install source, connection type, session number and length, game events (for example stations reached, boats and upgrades chosen, coins and gears, ads watched, products bought and their price), ad revenue, error reports and frame rate Understanding how the Game is played, fixing problems, improving balance and features, measuring ad and purchase income GameAnalytics Privacy Notice
Unity engine
(Unity Technologies)
Limited technical information about the device and the engine (for example device model, OS, graphics capability) Running the Game on your device; engine diagnostics where enabled Unity Privacy Policy

We do not collect your name, email address, phone number, contacts, photos, files, messages, precise (GPS) location, health data or payment card details.

4. Advertising (Google AdMob)

The Game is free and is supported by ads served by Google AdMob. Ads appear between runs (interstitials) and as optional rewarded videos that you choose to watch for a bonus (for example extra gears or saving your Engine boat). To serve and measure ads, AdMob may collect and process the data listed above, including your device's advertising ID.

5. In-app purchases (Google Play)

The Game offers optional purchases (for example gear packs, the Starter Pack, All Boats, Bigger Convoy and Remove Ads). Payments are handled entirely by Google Play; we never receive or store your card or bank details. The Game receives a purchase receipt from Google Play and checks it on your device so it can give you what you bought and prevent fraud. Purchases are processed using Unity In-App Purchasing, a software library from Unity Technologies, which connects the Game to Google Play.

6. Analytics (GameAnalytics)

Where the law requires consent (for example in the European Economic Area, the United Kingdom and Switzerland), we ask when you first open the Game, and nothing is sent to GameAnalytics unless you tap ALLOW. Elsewhere analytics is on by default. Everyone can turn it off or on at any time with Share game stats in the Game's Settings. When it is on, the Game sends usage information to GameAnalytics while you play, so we can understand how players use the Game (for example how far players get, which upgrades are popular, where players stop playing) and fix problems. GameAnalytics processes this data on our behalf and, under its terms, uses it only as we instruct. This data is linked to a random ID, not to your name. We have turned off the use of your advertising ID in GameAnalytics; the advertising ID used by Google AdMob is described in section 4. We do not use this data to show you ads.

7. The Unity engine

The Game is built with the Unity game engine by Unity Technologies. We do not enable Unity Analytics. Unity's runtime may process limited technical information about your device that is needed to run the Game and, where enabled, for engine diagnostics. Unity's handling of this information is described in the Unity Privacy Policy.

8. Notifications

If you allow notifications, the Game schedules simple reminders on your device (for example when your free supply crate is ready, or a reminder after a few days away). These reminders are created locally; no data is sent to us to create them. You can turn them off in the Game's settings or in your Android notification settings at any time.

9. Why we use data (legal bases)

Where data protection laws such as the GDPR apply, data is processed on these legal bases:

10. Sharing

We do not sell your personal information for money. Data is shared only with the service providers listed in section 3 (Google, Unity and GameAnalytics) for the purposes described. Data collected by Google AdMob for advertising may count as "sharing" for cross-context behavioural advertising under some US state laws (such as the California Consumer Privacy Act); you can limit this by opting out of ads personalisation in your device settings as described in section 4. We may also disclose information if required by law, or to protect the rights, safety and property of our players, us or others.

11. How long data is kept

12. Your choices and rights

Depending on where you live, you may have the right to access, correct, delete or receive a copy of your personal data, to object to or restrict its processing, to withdraw consent, and to complain to your local data protection authority. Because the Game has no accounts and we do not store your personal data on our own servers, we usually cannot identify you. In practice:

13. Children

The Game is intended for players aged 13 and over and is not directed at children under 13. We do not knowingly collect personal information from children under 13 (or under the age of digital consent in your country). If you believe a child has provided personal information through the Game, please contact us and we will take steps to delete it.

14. Security

Data sent by the Google services and GameAnalytics in the Game is encrypted in transit (HTTPS). Purchase receipts are verified on your device. No method of transmission or storage is completely secure, but we choose established providers and keep the data we handle to a minimum.

15. International transfers

Google, Unity and GameAnalytics may process data in countries other than your own, including the United States. These providers use safeguards such as the European Commission's Standard Contractual Clauses for such transfers.

16. Changes to this policy

We may update this policy when the Game or the services it uses change. The updated version will be posted on this page with a new "Last updated" date. If changes are significant, we will let you know in the Game or on its store page.

17. Contact us

Bloopr Games
Email: blooprgames@gmail.com